Well as I promised here it is, our next HoN video! Here is the link to our channel - Here
Saturday, March 24, 2012
Wednesday, March 21, 2012
Video of great shananagins soon!
I will start today on a video of great HoN shananagins. I will probably be putting it out in the next 4 days. Stay tuned ;)
Saturday, March 10, 2012
Overpowered Heroes: 3/10 Drunken Master
I'm not here to teach you how to play drunken, I'm here to tell you of how overpowered he is. Negating all enemy spells, 25/50/75 attack speed, with 4 drink charges 20/30/40 reduction of all damage. With previous items discussed (negative armor items,) when combined could possibly tear threw a man's soul. Best situation for side laning would just to have a support that let's you farm. Ghost marchers are my recommended boots, with the speed you can catch up to people and lunge them. Drink often, thus would be drunken's advice to play him. Health is restored to drunken when using drink, this is very useful if you have damage over time on you. When laning mid you are gonna want to buy a blood chalice, drink will keep your health pool up but in order to use your skills and drink you will need this very important item.
In the hands of a pro drunken can be very deadly, in the hands of a less skilled player can be very different. Yes it's true, you can use this argument for any hero. Drunken is the tank/carry and it's very easy to use your lunge and totally mess it up, potentially screwing up the entire team fight because the hero you lunged went the wrong direction. An average player can do good with drunken as well, this doesn't mean you can just play drunken and own face every game. He's is counter-able as well, a well timed level one gank on the lonesome drunken mid can mess up his game severely. As a player myself, I like to play mid heroes and go mid about 75% of my games. As a mid player I absolutely hate facing drunken master mid, even though i can have a ward at the rune spot and I see it first drunken can stagger to the rune very quick and wins rune control. Rune control is a big factor in winning mid, so this makes it very difficult. Maybe it's just me, but I believe drunken is in the top 5 most over-powered heroes in today's HoN world.
Sunday, February 26, 2012
Honportal
We've merged with http://honportal.org/
We are now officially writing for honportal.org! Don't jump out of your chair. We know you love this blog :D and while Schlesinator and Clutchtastic are going to fully dedicate themselves to Honportal, I am also going to dedicate myself to honportal but I will still write some articles for this blog. I will be doing more "fun" posts on honportal while clutchtastic will be doing a variety of covering professional games etc. Schlesinator will also be doing things like me and pro game coverage too. I know I'm going to dedicate myself to Honportal 100% but that doesn't mean I can't leave the other 50% to this blog. I will be doing about 3-5 posts per week on honportal, and I hope to do about 2-3 posts a week to this blog. So check out http://honportal.org/ it's awesome and they have an amazing professional team, which includes players such as - Freshpro, Chessie, noobG, Limmp, and Moonmeander. So check it out! We'll see you there!
Thursday, February 16, 2012
Contact Us
Clutchtastic - ClutchtasticHON@gmail.com
Schlesinator - SchlesinatorHON@gmail.com
DrSpecific - DrSpecificHON@gmail.com
Feel free to e-mail any of us.
Schlesinator - SchlesinatorHON@gmail.com
DrSpecific - DrSpecificHON@gmail.com
Feel free to e-mail any of us.
Wednesday, February 15, 2012
Our First Video - Soulstealer Fails
Check it out! We just started a youtube channel and here is Schlesinator's first edited video. Not too bad if I say so myself. Leave some comments and tell us what you think!
Underpowered Heroes: 2/15 - Sand Wraith: A Useless Mirage
This article is the part of an ongoing series presented by Level 5 Codex Blog. In it, we detail the current overpowered and underpowered heroes in Heroes of Newerth. The series will adapt and evolve just as Heroes of Newerth adapts and evolves.
In Heroes of Newerth, Sand Wraith used to be a god. In a game dominated for a while by hard meele carries - Chronos, Magebane, Dark Lady, etc. - Sand Wraith was the hardest of the hard (que the jokes). His dissipate was even more ridiculous pre-nerf; instead of 4/8/12/16 it was 5/10/15/20. That just made Sand Wraith even more tanky. Core on Sand Wraith was a quick helm of the black legion that made him nearly impossible to kill early game, boots (red or steam depending) and then a mock of brilliance as quick as possible. The mock had two amazing benefits. First, it increased Sand Wraith's farming ability, allowing him to get items to make him even more tanky, such as a Frostwolf Skull. Second, because Sand Wraith illusions received the mock aura, his ultimate became massively useful in team fights.
In Heroes of Newerth, Sand Wraith used to be a god. In a game dominated for a while by hard meele carries - Chronos, Magebane, Dark Lady, etc. - Sand Wraith was the hardest of the hard (que the jokes). His dissipate was even more ridiculous pre-nerf; instead of 4/8/12/16 it was 5/10/15/20. That just made Sand Wraith even more tanky. Core on Sand Wraith was a quick helm of the black legion that made him nearly impossible to kill early game, boots (red or steam depending) and then a mock of brilliance as quick as possible. The mock had two amazing benefits. First, it increased Sand Wraith's farming ability, allowing him to get items to make him even more tanky, such as a Frostwolf Skull. Second, because Sand Wraith illusions received the mock aura, his ultimate became massively useful in team fights.
Aaaaand We're Back
As anyone who actually looked at this blog every once in a while (which was probably no one, not even my mom), could tell, Schlesinator and I took a 'break.' Now that doesn't make much sense; we had just started. We can assure you, it was unplanned, but now we're back. Schlesinator got a sick-nasty new desktop and I got my laptop back from Dell after a two week hiatus - part of the reason behind our absence. Now, we plan on making this blog bigtime.
The two of us got serious today and sat down and skyped for a few hours and bounced ideas off each other. We now have lots of new content to add. But first, I want to introduce DrSpecific as a new contributor. He brings plenty of skill, knowledge, and humor to the blog. Back to the content. The following are ideas on types of posts we are gonna add.
The two of us got serious today and sat down and skyped for a few hours and bounced ideas off each other. We now have lots of new content to add. But first, I want to introduce DrSpecific as a new contributor. He brings plenty of skill, knowledge, and humor to the blog. Back to the content. The following are ideas on types of posts we are gonna add.
Monday, December 19, 2011
The Power of Push
At the end of this post is both an entertaining and hilarious video. The level of play is questionable to say the least and there is an obvious skill separation between the two teams, but the video offers useful instruction.
The Legion team picks five heroes, Jeraziah, Demented Shaman, Accursed, Slither, and Wildsoul. The first three heroes have something important in common; the ability to heal and prevent death. That allows for a more effective push by preventing death (obviously) as well as freeing heroes from having to go back to the well to heal. In addition, their healing ability allows the Legion team to pull off an early Kongor kill with the help of Wildsoul and Slither. From there, with extra experience and a token, the Legion team simply storms the middle lane and wins in a swift and violent fashion. To further their ability to push, the Legion team adds a mana ring, supplying their all-important healers with a virtual infinite supply of mana, especially because of the low mana pools in play at lower levels.
Here is the movie, enjoy.
The Legion team picks five heroes, Jeraziah, Demented Shaman, Accursed, Slither, and Wildsoul. The first three heroes have something important in common; the ability to heal and prevent death. That allows for a more effective push by preventing death (obviously) as well as freeing heroes from having to go back to the well to heal. In addition, their healing ability allows the Legion team to pull off an early Kongor kill with the help of Wildsoul and Slither. From there, with extra experience and a token, the Legion team simply storms the middle lane and wins in a swift and violent fashion. To further their ability to push, the Legion team adds a mana ring, supplying their all-important healers with a virtual infinite supply of mana, especially because of the low mana pools in play at lower levels.
Here is the movie, enjoy.
Tuesday, December 13, 2011
Favorite Hero: Blood Hunter
In Heroes of Newerth, like all video games, noobs come in all shapes and sizes. Sometimes they can be hard to spot, but pretty often a player's hero choice can give it away. Scout is a favorite of noobs, followed closely by Bloodhunter. Considering he's one of my favorite heroes, that must make me a noob.
That said, I don't really care because Bloodhunter is so fun to play. As a meele hero with a fast attack animation, Bloodhunter is an excellent last hitter, and his passive skill gives him health back every time he finishes off a creep. Combined, this makes Bloodhunter an excellent solo mid hero with very few counters.
As such, Bloodhunter can take over games. By dominating the mid lane, Bloodhunter allows his team to dominate the mid-game. By getting levels, Bloodhunter's ultimate skill can be deadly against lower level foes and makes for a great ganking weapon.
There are two main items builds for Bloodhunter I have adhered to are rushing a codex or rushing a mock of brilliance. When I first played Bloodhunter, I preferred the first build. An early codex made for easy ganks and ridiculous fun. It also prevented Bloodhunter from scaling. More recently, I have switched to rushing a mock. That allows Bloodhunter to be very effective in mid-game team fights and allows him to farm making him moderately viable late-game.
And that my friends, is why Bloodhunter is one of my favorite heroes.
That said, I don't really care because Bloodhunter is so fun to play. As a meele hero with a fast attack animation, Bloodhunter is an excellent last hitter, and his passive skill gives him health back every time he finishes off a creep. Combined, this makes Bloodhunter an excellent solo mid hero with very few counters.
As such, Bloodhunter can take over games. By dominating the mid lane, Bloodhunter allows his team to dominate the mid-game. By getting levels, Bloodhunter's ultimate skill can be deadly against lower level foes and makes for a great ganking weapon.
There are two main items builds for Bloodhunter I have adhered to are rushing a codex or rushing a mock of brilliance. When I first played Bloodhunter, I preferred the first build. An early codex made for easy ganks and ridiculous fun. It also prevented Bloodhunter from scaling. More recently, I have switched to rushing a mock. That allows Bloodhunter to be very effective in mid-game team fights and allows him to farm making him moderately viable late-game.
And that my friends, is why Bloodhunter is one of my favorite heroes.
Engineer's Glory Days
Back in Heroes of Newerth Beta there existed a few of ridiculously overpowered heroes. However, no hero comes close to the hero that was known as Engineer's turret. I distinctly have hilarious memories of chucking that little guy up on a cliff and watching later as a lowly support hero walks by and gets rape faced in a few seconds. In Beta before the mines, before all the tricks with the turret, the turret was manly and only shot at heroes. No messing around. Its sole focus was that of rape.
The only thing that was needed was a charged hammer and shoes to instant win any game. Teamfights start breaking out. And what do you do as an overpowered Engineer you may ask? Drop your turret, drop your ultimate and run away from everyone like a pansy. Or sometimes I would like to ninja a turret behind their team and bait them into Ralph's line of sight.... Yeah....my turret had a nickname... so what? You jealous?
But yes. Engineer has to be the most overpowered hero in the history of overpowered heroes. Not only this but it was ridiculous to see how long they kept Engineer in his overpowered state. If you did not play HON back in beta day, watch this video so you may fully understand the days where an Engineer pick was an insta-win pick.
The only thing that was needed was a charged hammer and shoes to instant win any game. Teamfights start breaking out. And what do you do as an overpowered Engineer you may ask? Drop your turret, drop your ultimate and run away from everyone like a pansy. Or sometimes I would like to ninja a turret behind their team and bait them into Ralph's line of sight.... Yeah....my turret had a nickname... so what? You jealous?
But yes. Engineer has to be the most overpowered hero in the history of overpowered heroes. Not only this but it was ridiculous to see how long they kept Engineer in his overpowered state. If you did not play HON back in beta day, watch this video so you may fully understand the days where an Engineer pick was an insta-win pick.
Welcome to Level 5 Codex
Welcome to Level 5 Codex. This blog is going to be a collection of all things Heroes Of Newerth compiled by two buddies, Schlesinator and myself. We intend to bring our audience the best and most ridiculous content when it comes to HON. Thanks for reading.
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